The rules that come up in your first month (serving, the two-bounce rule, the kitchen and scoring) in plain English, checked against the official 2026 rulebook.
Start with the 30-second versionCourt. 20 by 44 feet. The net is 36 inches high at the posts and 34 inches in the middle [3.B.6–3.B.7].
Serve. Diagonally into the opposite service court, clearing the kitchen. You can use a regular underhand volley serve or a drop serve [7.C, 7.D, 7.E].
The two-bounce rule. The serve must bounce before it's returned, and the return must bounce before the serving side hits it. After that, anyone can hit the ball out of the air [10.A].
The kitchen. The 7-foot zone on each side of the net. You can stand in it any time; you just can't volley while touching it [11.A].
Score. Usually first to 11, win by 2. In standard scoring, only the serving side scores [4.A].
That's genuinely enough to play your first game. The rest of this page is the detail you'll want by about week two.
Wondering what to buy? The starter gear guide covers what's worth getting on day one and what can wait.
Most recreational pickleball is doubles: two players on each side of a net, on a court about the size of a badminton court. Here's how a rally goes.
Games usually go to 11, and you have to win by 2. Tournaments may play to 15 or 21 [Section 1, 15.C].
The non-volley zone, which everyone calls the kitchen, is the 7-foot by 20-foot area next to the net on each side. It exists to stop players from camping at the net and smashing everything down [3.A.4.c].
You're allowed to stand in the kitchen. Any time. You just can't volley (hit the ball out of the air) while you, or anything touching you, is in contact with it. If the ball bounces first, step in and play it normally [11.A].
The kitchen line is part of the kitchen. Touching the line while you volley is the same as standing in the zone [3.A.4.c].
Momentum counts. If you volley from outside the kitchen but your follow-through carries you into it, that's a fault, even if the ball is already dead by the time your foot lands [11.A.2].
Get both feet out before your next volley. After you've been in the kitchen, both feet have to be back on the court outside it before you're allowed to volley again [11.A.3].
Your partner counts too. If you volley and touch your partner while they're standing in the kitchen, that's a kitchen fault on you [11.A.1].
The serve is the most rule-bound shot in the game. There are two legal ways to do it.
1. The volley serve (the classic underhand serve, hit out of the air) [7.C]:
2. The drop serve (drop the ball, let it bounce, then hit it) [7.D]:
For both serves:
This is the rule that makes pickleball different from tennis. The serve must bounce before the receiver hits it, and the return must bounce before the serving team hits it. Only after those two bounces can anyone volley [10.A].
What it doesn't say: it doesn't stop you from moving. The serving team can walk or run forward after the serve. The fault is hitting the return out of the air before it bounces [10.A.2]. Staying back to let the return bounce is just the smart way to avoid that.
Don't confuse it with a “double bounce.” Separately, any time the ball bounces twice on your side before you hit it, you lose the rally [10.B]. (Players using wheelchairs, and some adaptive players, are allowed a second bounce.)
This is standard (“side-out”) scoring, which most recreational games use.
Only the serving side scores [4.A]. Win the rally while serving and you get a point; the same server then switches sides and serves again [5.B.5].
When the serving side loses a rally, nobody scores. Instead, the serve moves on [5.B.5–5.B.6]:
The game's opening is the exception. The team that serves first only gets one server for that first turn, which is why every game starts with the call “0–0–2” [5.B, 6.B.2].
The three-number call. In doubles, the score is called as your team's score, the other team's score, then the server number (1 or 2) [6.B.2]. A worked example:
| Call | What happens | Next call |
|---|---|---|
| 0–0–2 | Team A serves and wins the rally. | 1–0–2 (same server, other side) |
| 1–0–2 | Team A loses the rally. That was their only server, so it's a side out. | 0–1–1 (Team B's first server) |
| 0–1–1 | Team B loses the rally. The serve passes to B's second server; no point. | 0–1–2 |
| 0–1–2 | Team B wins the rally and scores. | 1–1–2 |
Where to stand. The player who started the game serving for their team stands on the right when their team's score is even, and on the left when it's odd. That's a handy way to check you're lined up correctly [5.B.3].
Rally scoring is a provisional official option some leagues and events use: every rally scores a point no matter who served, each team has only one server per turn, and the score is called as two numbers [14.A]. Unless someone tells you otherwise, assume standard scoring.
During a rally, a ball that touches any line is in [8.B].
On the serve, the ball must land in the correct service court. Its baseline, sideline and centerline count as in, but the kitchen line counts as out [8.B–8.C]. That one exception catches almost everyone.
You only call lines on your own side, and if you aren't sure, the ball is in. Don't call it out unless you can clearly see space between the ball and the line [8.A, 8.D–8.E].
A fault ends the rally. These are the ones you'll run into most. The rulebook has more, especially for tournaments.
Two things that aren't faults: a shot that clips the net and still lands in, and a shot that hits your opponent before it bounces. That one counts as a good shot for you [10.C].
Almost everything is the same, including the court size. Unlike tennis, singles doesn't use a narrower court.
The differences: with no partner there's no second server, so every lost rally on your serve is a side out [5.A.3]. You serve from the right when your own score is even and from the left when it's odd [5.A.1]. And the score is two numbers, server's score first [6.B.1].
Singles means a lot more running, which is a big part of why most recreational pickleball is doubles.
From the beginner's side of the net, these come up far more than the rules people worry about beforehand.
Treating the kitchen like lava. You can stand in it all day. The only thing you can't do there is volley.
Volleying the return. Moving up after your serve is fine. Hitting the return before it bounces is the fault, and it's one of the most common beginner mistakes.
Getting the score call wrong, then arguing about it. The three-number call feels strange at first. Say it out loud on every serve from your first game. Nobody minds a beginner getting it wrong; everyone minds re-arguing a rally.
Using the wrong ball. Outdoor balls are typically harder, with more and smaller holes to cope with wind; indoor balls are softer with fewer, larger holes. If you're buying your own and playing outside, a pack of outdoor balls covers the common case. Check what your venue or league uses.
Trusting old advice. Rules change. Lets on the serve are gone, the drop serve is legal, and rally scoring is now a provisional official option. A lot of confident courtside advice is a few years out of date, which is why this page cites the current rulebook.
You don't need a marked court to practice. A driveway and a portable net set to 36 inches at the posts and 34 in the middle gets you most of the way, and dinking practice needs very little space.
If you're marking out a full court: 20 feet wide by 44 feet long, with the kitchen line 7 feet from the net on each side.
The best rules reference is free: the official USA Pickleball rulebook. If you'd rather have something in your bag, these are popular quick references. Check that whatever you buy reflects the current rules. Paddles, balls and shoes are in the starter gear guide.
The whole game in one book: rules, scoring, strategy and etiquette, in roughly the order a beginner meets them.
Check price →A laminated, wallet-size summary for settling kitchen questions without reaching for a phone.
Check price →The same idea, clipped to your bag so it's never the thing you left at home.
Check price →Yes, any time. You just can't volley (hit the ball out of the air) while you're touching the kitchen or its line. If the ball bounces first, you can step in and play it normally.
Yes, once the serve and the return have each bounced, and as long as you aren't touching the kitchen when you hit the ball.
In standard scoring they don't get a point. The serve passes to the serving team's second server, or, if the second server was already serving, it's a side out and the receiving team gets the serve.
Yes, in standard play. Games usually go to 11 and continue until one side leads by two, so 12–10 and 15–13 are both normal finishes.
In doubles: the serving team's score, the receiving team's score, and the server number (1 or 2). Every game starts at 0–0–2 because the first serving team only gets one server on its opening turn.
No. If a serve clips the net and still lands in the correct service court, it's in play. If it lands anywhere else, including on the kitchen line, it's a fault.
Yes. Drop the ball from a natural height without throwing or tossing it, let it bounce, then hit it. The volley-serve rules about paddle height and an upward swing don't apply to it.
The rules are free. Gear is where new players most often overbuy, usually a paddle built for a far more advanced game than theirs. The starter gear guide covers what's worth buying on day one and what can wait.